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Post by Kyana on Dec 4, 2007 15:54:04 GMT -5
This is going to be a sum-up of what's in Avatar. I'm not going to mention too much about the plot or anything or go into detail. I'm giving you the basics of what you should/need to know inorder to roleplay. I'm not going to go into the plot. because we can make our own; I'm not going to go into detail, so it can give us more "wiggle" room. There's the synopsis, element information and character information all belowThere's four nations: Fire, Water, Earth, Air. They used to be at peace, but the Fire Nation attacked after gaining power from a huge commet. There is person, the Avatar who could control all four elements, but when people needed him most, he vanished. Now there's rumor that there's another Avatar (in the show, the avatar is a boy and a airbender. But you can make it anyone, of any race). The Fire Nation is fighting an ongoing war with the rest of the world that's lasted for about 100 years. Everyone lives in fear of the Fire Nation. (note, not all people have the ability of bending the elements. And they're not at the same skill).
More detailed info on bending the different elements is below. The key points have been highlighted for you.
Check out my two Avatar websites for more detailed information on the show...
- AVATAR - The Library (subsite to AVATAR)
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Post by Kyana on Dec 4, 2007 16:08:30 GMT -5
SYMBOL: Airbenders have the ability to control currents of air. ABOUT:Airbending is based on mainly the Ba Gua style of martial arts. It includes swift, evasive maneuvers that evoke the intangibility and explosive power of wind. Ba Gua, which has a lot of circular motions, which makes it difficult for opponents to attack directly. Maneuvers employ the entire body with smooth coiling and uncoiling movements, utilizing dynamic footwork, open-hand techniques, and throws. Ba Gua, with its soft, flowing movements and method of turning an opponent's energy against him, bears some resemblance to T'ai Chi. Unlike other bending disciplines, airbending lacks fatal finishing moves, being an almost entirely defensive art. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones. Airbenders can throw up gusts of air as a shield. Airbenders enhance their movement in battle, and can run swiftly by decreasing wind resistance, jump high and far by conjuring gusts of wind, slow falls by creating cushions of air, and even sprint across or up vertical surfaces by generating a wind current behind themselves. Airbending is the most passive of the four arts/elements, as many of its techniques center around evading and eluding the opponent and is the opposing bending art to Earthbending. While the Airbenders avoid or deflect oncoming attacks, Earthbenders absorb them, or overwhelm them with superior force. Like all of the bending arts, Airbending is balanced out as to not be more or less powerful than the other arts. The series has repeatedly illustrated that it's the skill and prowess of the user that determines victory. Gliders—A wooden staff that can mechanically transform into a small glider. Hand-carved and crafted by Air Nomad monks, these staffs/gliders are an Airbender's signature tool. In glider form, an Airbender is able use the tool in conjunction with bending to control air currents, resulting in the ability to hover and even sustain flight over limited distances so long as he has the strength to maintain his airbending. As a normal staff, it can be used as a weapon in battle, to aid in bending, and even as a levitation aid when spun above the head like a helicopter propeller.
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Post by Kyana on Dec 4, 2007 16:21:36 GMT -5
SYMBOL:Fire benders can create and control fire by using the sun.
ABOUT:Firebending moves are based mainly on the style of Northern Shaolin kung fu. It includes quick, successive, ferocious attacks that evoke the uncompromising danger of fire, best suited for a practitioner with high quality agility, flexibility, speed and endurance. Unlike other bending disciplines, firebending has few defensive moves aside from blocking and dodging, although master Firebenders are shown to be able to create walls of fire to absorb incoming attacks. Firebending is the most aggressive of the four bending arts. Firebenders use concentrated barrages of fire to overwhelm opponents before striking a fatal blow. Swift, whirling kicks and punches generate diverse shapes for offensive attacks. Jabs and punches produce. Various other moves include shooting jets of fire from the fingertips, creating daggers of flame, fiery lashes, and creating whirling pinwheels of flame. Firebenders are also enabled to manipulate the distribution of heat and the capacity of their flame. Firebenders use their internal body heat as a source of their bending to create fire. This facet is in sharp contrast to the other bending arts, which manipulate already present representations of their element. They also greatly depend on the sun as a resourse. Without it they are weakened. Firebenders can control the intensity of their bending, reflected in the color of the flames. Master Firebenders are skilled enough to create highly-efficient flames that look blue or light blue, with red and orange flames representing lesser forms of Firebending. After contact with flammable items, blue fire reverts to a less intense state and changes to a red and orange color as it begins to cool down and burn normally. Blue fire also seems to possess more physical force and produce a concussive effect not seen with normal fire. Firebending is the opposing bending art to Waterbending. Like all of the bending arts, Firebending is balanced out as to not be more or less powerful than the other arts. The series has repeatedly illustrated that it's the skill and prowess of the user that determines victory. Variations:"the cold-blooded fire"-- certain powerful Firebenders are able to generate and manipulate lightning. Mentally, it involves a complete absence of emotion and peace of mind, and physically it requires separating the energies of yin and yang, which in turn is almost identical to forcible separation of positive and negative electric charges necessary for the formation of real-life lightning. When the forces collide, the bender only guides, rather than controls, the lightning's direction. Few possess the ability to invoke its power.
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Post by Kyana on Dec 4, 2007 16:33:04 GMT -5
SYMBOL:
Waterbenders have the ability to control water in all it's forms, water (liquid ), steam (gas ) and ice (solid).
ABOUT:Waterbending is based on the style of Tai Chi, which is a martial art that features slow movements and elegant forms that evoke the feel of flowing water. Waterbending's strength is its defensive capabilities. Unlike some other bending disciplines, Waterbending's defensive maneuvers focus on control through turning an opponent's own strength against him, rather than directly harming the opponent. They need a source of water in order to bend. That is their main weakness. Water is the element of change. Waterbending provides a versatility of experience. The extent of the Waterbenders' power ranges from creating small, lashing whips and waves to massive tsunamis and walls of water. Waterbenders also possess thermokinetic abilities regarding their element, meaning that they can freeze, melt, evaporate or condense the water they manipulate. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Waterbenders are also able to manipulate water pressure, allowing for techniques such as grabbing things and cutting through objects. Waterbending is the opposing bending art to Firebending. Like all the bending arts, Waterbending is balanced out as to not be more or less powerful than the other arts. Variations:Plant bending— a bender can manipulate the water within the surrounding plants, moving the plants. Few know how. Bloodbending— a bender can manipulate the water within the blood/body of a person or animal, but only under the assistance of the full moon. It makes the people/animals move like puppets, againts their will. Even fewer know how to do this than plantbending.
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Post by Kyana on Dec 4, 2007 16:48:34 GMT -5
SYMBOL:
Earthbenders have the ability to bend the earth to their will.
ABOUT: Earthbending is generally based on the Hung Gar style of Kung Fu, which features heavily rooted stances and strong kicks and punches that evoke the mass and power of earth. Unlike other bending disciplines, earthbending maintains a balance between offensive and defensive capabilities. Earthbenders use a balance of strength and defense to overwhelm opponents. Common attacks involve levitating nearby earth and stone, and propelling them at foes by way of a punching or kicking motions. A levitated slab of rock can also double as a shield. Striking the ground with feet, fists, or hammers creates localized fissures to throw opponents off-balance. Earthbending Masters can turn the ground to quicksand to immobilize an enemy, or catapult into the air and soften the earth and ensure a safe landing. Some can tunnel through the earth to out-maneuver their foes. They are typically barefoot, presumably to increase their connection with the earth. Earthbending involves listening, waiting, and attacking at the right moment. Earthbending is not limited to rock or soil alone. An Earthbender additionally can manipulate other earth-based substances including coal, sand, and crystals. Earthbending is the opposing bending art to Airbending. When first learning to Earthbend, the pupil must first learn confrontational tactics and familiarity with the brute strength necessary to work with earth. This contrasts with the emphasis of Airbenders on mobility and evasion. Their weakness is that they have to be near to the ground inorder to bend. If you put them in water, air or wooden surroundings they lose their ability to bend. Varitions:Sandbending—Sandbenders are Earthbenders who have adapted to live in the desert. They can use sand as their main element off of earth. Metalbending—a bender can bend metal. This is extremely diffuclt and a very rare ability. This can only be done on unprocessed, small amounts of metal. Usually, the trace amount of earth still present in the metal, so that is what can be bent. Though even those who have this ability can only do so little with it.
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Post by Kyana on Dec 4, 2007 17:07:06 GMT -5
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