Post by Darkness Song on Mar 2, 2008 21:19:39 GMT -5
~Retrieve File AO23
- - - - -
~Data Retrieved
~Process Data
- - - - -
~Data Processing
-5888, Aurtius, January 31.
--Constellation: AO23
--Solar System: AO234
---Planets: 5
---Solar Agurat (Known as Commander): 5th Ring Agurat Maut.
--Planet: AO234-001; Classified as Large
--Terrain: Classified as Build able
-Build able area: 50,000 Miles
----Lifeforms Detected----
Bacterial, Virus
----No other Lifeforms Detected----
--Surface Temperature: 45 Above 0 Celsius
---Military Detected!---
-Bio-suited Armored Solders
60,000
-Fleet Vessels
20,000
-Deprivation Vessels
4
---Army Accounted for---
Orbiting Moons: 3
~AO234-001-1:
Terrain: Classified as Deserts
----No Detected Life Forms----
Surface Temperature: -60 Celsius
AO234-001-2:
Terrain: Classified as Mountainous
----No Detected Life Forms----
Surface Temperature: -165 Celsius
~AO234-001-3:
Terrain: Classified as Aquatic
----Lifeforms Detected----
=Error, Lifeforms are Unclassified
Surface Temperature: 60 Celsius
-Ending File-
- - - -
-Narrative Coming on-line-
- - - -
The year is 5888, The solar system is that not like earth. In this world they are searching for Spu technology to help combat the true enemies of the Alliance. The Alliance is what used to be the humans, but after 4000 years of bio-suits the humans have somewhat changed. A human can not survive for long without being implanted with the Nano-bots that will change the skin and the entire baby into a mechanical being.
Bio Suits[/b] [/size]
-Are regular cells changed by Nanobots to enhance function and increase productivity
-Humans depend upon these to survive and the "Material" that is on the skin is actually the bio-suited cells that were changed.
-Can make people faster, stronger, smarter, and even disease resistant
-All bio-suits are different and take root to each human differently, Also the type of nanobot used depends on the wealth of the family
-People still wear stuff over their Bio-suits like clothing.
-Bio-suits do not protect from any kind-of weapons
-Bio-suits can be used to breathe underwater and even help purify water if your in the desert
Credits
-One credit is equivalent to modern day of 1,000 dollars in cash
-It is the Universal money and is adapted INTO the bio-suit
Weaponry
-High Photon Cannons are used most commonly
--High Photons are Stunning weapons! They were introduced in the Great Pact of 5th Millennium with the entire alliance, and many of the enemies, This states that ALL weapons must be NON LETHAL. Military use weapons that can stun anybody for ten years straight. They have an anti-stun chamber where they can release "fallen" solders.
The Alliance
-The Alliance is made up of only One branch.
--The Council
---Contains:
----Arug: A type of Aquatic people. (Looking a lot like Murlocs if you ever played World of Warcraft)
----Humans: Obvious
----Vout: A people who are 99% mechanical and consist of only a brain (They are 99% bio-suited and only 1% real cells are in the brain)
----Nethril: A race of humanoids but their skin can change colors (They are very good at stealth and can blend their skin to look like any of the species above)
The Spu[/i][/size]
The Spu are the enemies. They have among them trillions of people. They go from planet to planet and harvest ALL natural recourses and then move to the next. They are Uncooperative and have already destroyed Earth and all planets within solar system.
Specialty: They harvest the Sun's power to power their ships for space travel.
Weaponry: They use non-lethal bio-weapons which turn whoever is infected with the orange goo to turn into one of them (This is VERY painful and can cause the person to go insane)
Home System: AA943-063
Other: The spu are what are considered to be the most insane, They will literally kill each-other so they can sit in a chair. They take hostages only because their minds are so disordered they cannot tell friend from foe. You can walk on a spu ship, looking and acting like them, and still not make it out alive even after 1 minute on-board. Surviving a Spu encounter is very very rare.
This rp is bassicly the search for a Spu Underground base where they are to say Anti-Gen has been formed by the spu to reverse their Bio-weapons. And so it is a battle between Spu and the Alliance.
Bio:
Name:
Rank: (Use common U.S. Military Ranks)
Weapon: (High Photon Rifles/Cannon/Pistol/Close Combat; Plasma; Sonic; Laser Guided Shockers; Phsyer)
History:
Species: (Use ones stated in Alliance, or be a Spu; Please remember to act insane if you are a spu)
Description:
Other:
Picture of Deprivation Vessel www.dunewars.org/pic/spaceship_serenity.jpg
- - - - -
~Data Retrieved
~Process Data
- - - - -
~Data Processing
-5888, Aurtius, January 31.
--Constellation: AO23
--Solar System: AO234
---Planets: 5
---Solar Agurat (Known as Commander): 5th Ring Agurat Maut.
--Planet: AO234-001; Classified as Large
--Terrain: Classified as Build able
-Build able area: 50,000 Miles
----Lifeforms Detected----
Bacterial, Virus
----No other Lifeforms Detected----
--Surface Temperature: 45 Above 0 Celsius
---Military Detected!---
-Bio-suited Armored Solders
60,000
-Fleet Vessels
20,000
-Deprivation Vessels
4
---Army Accounted for---
Orbiting Moons: 3
~AO234-001-1:
Terrain: Classified as Deserts
----No Detected Life Forms----
Surface Temperature: -60 Celsius
AO234-001-2:
Terrain: Classified as Mountainous
----No Detected Life Forms----
Surface Temperature: -165 Celsius
~AO234-001-3:
Terrain: Classified as Aquatic
----Lifeforms Detected----
=Error, Lifeforms are Unclassified
Surface Temperature: 60 Celsius
-Ending File-
- - - -
-Narrative Coming on-line-
- - - -
The year is 5888, The solar system is that not like earth. In this world they are searching for Spu technology to help combat the true enemies of the Alliance. The Alliance is what used to be the humans, but after 4000 years of bio-suits the humans have somewhat changed. A human can not survive for long without being implanted with the Nano-bots that will change the skin and the entire baby into a mechanical being.
Bio Suits[/b] [/size]
-Are regular cells changed by Nanobots to enhance function and increase productivity
-Humans depend upon these to survive and the "Material" that is on the skin is actually the bio-suited cells that were changed.
-Can make people faster, stronger, smarter, and even disease resistant
-All bio-suits are different and take root to each human differently, Also the type of nanobot used depends on the wealth of the family
-People still wear stuff over their Bio-suits like clothing.
-Bio-suits do not protect from any kind-of weapons
-Bio-suits can be used to breathe underwater and even help purify water if your in the desert
Credits
-One credit is equivalent to modern day of 1,000 dollars in cash
-It is the Universal money and is adapted INTO the bio-suit
Weaponry
-High Photon Cannons are used most commonly
--High Photons are Stunning weapons! They were introduced in the Great Pact of 5th Millennium with the entire alliance, and many of the enemies, This states that ALL weapons must be NON LETHAL. Military use weapons that can stun anybody for ten years straight. They have an anti-stun chamber where they can release "fallen" solders.
The Alliance
-The Alliance is made up of only One branch.
--The Council
---Contains:
----Arug: A type of Aquatic people. (Looking a lot like Murlocs if you ever played World of Warcraft)
----Humans: Obvious
----Vout: A people who are 99% mechanical and consist of only a brain (They are 99% bio-suited and only 1% real cells are in the brain)
----Nethril: A race of humanoids but their skin can change colors (They are very good at stealth and can blend their skin to look like any of the species above)
The Spu[/i][/size]
The Spu are the enemies. They have among them trillions of people. They go from planet to planet and harvest ALL natural recourses and then move to the next. They are Uncooperative and have already destroyed Earth and all planets within solar system.
Specialty: They harvest the Sun's power to power their ships for space travel.
Weaponry: They use non-lethal bio-weapons which turn whoever is infected with the orange goo to turn into one of them (This is VERY painful and can cause the person to go insane)
Home System: AA943-063
Other: The spu are what are considered to be the most insane, They will literally kill each-other so they can sit in a chair. They take hostages only because their minds are so disordered they cannot tell friend from foe. You can walk on a spu ship, looking and acting like them, and still not make it out alive even after 1 minute on-board. Surviving a Spu encounter is very very rare.
This rp is bassicly the search for a Spu Underground base where they are to say Anti-Gen has been formed by the spu to reverse their Bio-weapons. And so it is a battle between Spu and the Alliance.
Bio:
Name:
Rank: (Use common U.S. Military Ranks)
Weapon: (High Photon Rifles/Cannon/Pistol/Close Combat; Plasma; Sonic; Laser Guided Shockers; Phsyer)
History:
Species: (Use ones stated in Alliance, or be a Spu; Please remember to act insane if you are a spu)
Description:
Other:
Picture of Deprivation Vessel www.dunewars.org/pic/spaceship_serenity.jpg