Post by Darkness Song on May 13, 2008 16:17:14 GMT -5
"Once the gate was opened of the great caverns,
The humans with their shinning eyes stumbled into the world.
New to all creatures, All sights, all smells,
These humans were new but once released they quickly spread.
Humans started the new age of Iron, Bronze and Gold,
Now they are among us, And just as dangerous."
~Seliqure Presence
The humans with their shinning eyes stumbled into the world.
New to all creatures, All sights, all smells,
These humans were new but once released they quickly spread.
Humans started the new age of Iron, Bronze and Gold,
Now they are among us, And just as dangerous."
~Seliqure Presence
The Kingdom of Aurota, Pronounced A-Or-Ta, is a kingdom of glamor and beauty, Death and destruction. To the north lay the Grace Lands. To the West is the Great Jungles, The East holds the Fudeal Province. The South holds the dense and mysteriously unknown forests and mountains of Dethai.
In this kingdom humans have only just began their lives in this world. They are only a five thousand year old species compared to the creatures that roam around. Among these all there are Creatures of much more power. Untapped Magic lays within this world and only a few have linked to this magic. The center of this kingdom lays a great ocean with rivers flowing out of it. Around the entire kingdom is a greater ocean that separates them all.
- [glow=blue,2,300]The Grace lands[/glow] are a Beautiful paradise where the people who live here are mostly the humans and elves. It is covered in plateuos and most of the cities are built upon these plateus. The Gracelands are covered in a thick brush and have many trees. The trade routes are usually crawling with bandits and the lord of the humans lives within these lands.
- [shadow=red,left,300]The Fudeal Province[/shadow] is a volcanic waste. Most of the land is covered in hot magma areas and some areas toxic fumes rise out. But near the center lays a large mountain where there is a Paradise. It is here where the Seeves and Titimiums live and grow. Their homes beautifully made.
- [glow=green,2,300]The Great Jungles[/glow] are where few people live. usually bandits run into these jungles along with murderers, banished humans, and deadly humans and elves. These lands are not to be taken lightly and many die when they go in quicksand or are taken by a Jungle Nikar.
- [glow=brown,2,300]The Southern Barren[/glow] deserts are where the past creatures lived. Thousands of years ago a Speices known as Fiu lived here and grew into a powerful society. But due to starvation they died out thousands of years ago. They left Destors to protect their hidden secrets and their underground cities.
---Species---
[/i][/center][shadow=gray,left,300]Ludars:[/shadow][glow=black,5,500]æ[/glow]
Ludars are giant reptilian creatures. These creatures have four legs and can move quickly in a straight direction. They never stop growing and some are ageless. They range from the sizes of a house cat to the size of a manor.
At their arsenal of attacks they have several. They usually carry a spear or lance to attack normally. They also have a sight that can see the unseen, very useful when fighting those linked to the magical stream. They can breathe fire or toxic fumes depending on where they live.
Most of the Ludars are very hostile but those living close to the Fudeal Province have developed a more social life. These around the Fudeal Province interact with humans and other creatures as though they were all the same. But the bigger they get the more distance it puts between them and humans, and after a long time they lose all socials with humans and become forced to the south or west.
[shadow=gray,left,300]Sevi:[/shadow]
Sevi are a kind of tunneling mole. They are blind and have two legs and two clawed arms. They are very fast at excavating and can dig about 100 yards in only a minute. Sevi are very common in these lands and almost always cause problems with humans. They invade basements and sewer systems making it nearly impossible to keep food underground. Sevi are attracted to noise and sometimes cause roads to cave in making a large ditch. Sevi are a nuisance. Sevi range from about an Inch to the size of a great Dane.
At their arsenal are only long sharp teeth and claws. Sevi have very good sense of smell and sight as well as touch. Sevi cannot taste anything and they have no eyes.
Sevi are considered pests of the world and are most commonly eaten since they cannot find any food above ground. Sevi can be easily lured by a tapping of the foot or just running.
[shadow=gray,left,300]Mostar:[/shadow]
Mostar are pig like animals. They walk on all fours and can reach speeds up to sixty miles per hour. They have only one eye and very very poor sense of direction. Mostar have extremely thick skulls that can break stone. They use these skulls to cushion their impact should they hit a rock, cliff, or tree. Mostar are very dumb and extremely hostile. They are roughly about two feet to five feet in length and about one foot to four feet tall.
At their arsenal they have long tusks that are about a foot. They have a good sense of smell and their hard skulls can deflect arrows and swords.
Mostar are common around the kingdom and are hunted for food most of the time. They also can be riden but a lot of training is required. These mostars never stop growing, Some eat until they die from their stomach's exploding. Ones that have been domesticated are grown to various sizes, the largest can be the size of a horse and can charge and move very quickly.
[glow=gray,2,300]Nikar:[/glow]
Nikar are worm-like creatures. They live in dark caverns and hang from the ceiling. They have no senses what so ever and all their life they do not move. Nikar are about ten to twenty feet in length and about eight feet wide.
Nikar have a very thick slime that they ooze our of six opening around their body, All their life they never exit their slimy cocoon. Nikar use this thick slime as a lure and a fishing line. Chemicals in their body make a glob of shinning light around them. It attracts a lot of Mostar and other large creatures. Once an animal touches the slime it sticks like glue. The animals can only move about a few inches before being sucked into the glob. It takes only ten seconds to sucked into a Nikar's waiting jaws.
sallyd.files.wordpress.com/2007/10/spellbound-light-show.jpg Image of them at night.
Nikar can be found in caverns dug by Sevies. They are extremely dangerous yet very alluring.
[glow=black,3,400]D e s t r o :[/glow]
Destro are a magical folk. Destros are extremely hostile and yet the most intelligent animal in the kingdom. Destros usually guard deep dark secrets in the caverns of Nikars. They are giant and very massive creatures. They are about three stories tall and have only 24 rib bones, the Arm and hand bones and a skull. Many have draped rags and the rest of the weaker ones have nothing.
Destro have the power of telepathy and mind-alteration. They are not weak and can take on many foes at once, Destros do not eat, sleep, or drink. They work souly off the river of magic that flows around the kingdom.
You know when you have entered a Destro Lair by the sudden change from dirt and rock to black marble.
Image of a Lair:
rappelz.gpotato.com/images/artwork/artwork04_3.jpg
[glow=gold,2,300]Haliquen:[/glow]
Haliquen or the Seev are a race of strange humaniods. Their bodies are usually made of smooth rock, to pure gold and silver. They have no breath, No heart, nothing inside them except for a brain which is inside their skull. Seeves can also use magic. Some Seeves enchant their bodyies with various spells to make them more powerful. Other Seeves melt their body parts such as an arm then forge it into a sword or a weapon. They can then reattach it to their body.
Seeves only have at their weapons the power of telepathy and the power to weld new parts and rejuvinate themselves. They are nearly indestructable.
Seeves can only be defeated should their head be crushed or the brain is exposed to the air.
images.elfwood.com/art/a/l/alatharenn/golden_elf_hero.jpg
[glow=silver,2,300]Titinium:[/glow]
Titiniums or the Titium Warriors are amoung the most lethal force in Aurota. Within the province of Fudeal Province they are in the thousands. Titiniums are competely mechanical warriors that serve as a military and guards for the Province.
Titiniums only use swords and shields. Some are enchanted to withstand magic and others enchanted to have searing armor.
Titiniums can only be destoried if their entire force is destoried. If One is alive it can repair another one. With two alive they slowly rebuild their entire force.
[glow=tan,2,300]Humans:[/glow][glow=black,5,500]æ[/glow]
The race of humans are seen as a new species, weak but capable. They are seen as vermin of the world to many higher species such as the destro. Humans have nothing but enginuity that helps them survive.
Their arsonal of weapons are Trebuchets, Catapults, Ballistas, Short Bows, Hunting Bows, Long Bows, Cross Bows, Pikes, Haliberds, Lances, Swords, Broad Swords, Short Swords, Hammers, Warhammers, Daggers, Knives, and Flint lock Rifles.
[glow=purple,2,300]Elves:[/glow][glow=black,5,500]æ[/glow]
An Elf is a human that has magical powers. They usually are faster and stronger but still lack the power of other species.
Elves have at their weapons just the powers of magics, amulets, and weapons of humans.
[glow=white,2,300]Maidens:[/glow][glow=black,5,500]æ[/glow]
A Maiden is a ghost, This ghost has within itself ghosts and souls which it has asorbed, trapped, or has been given. These ghosts live like humans and elves but they cannot wield a weapon or use a spell. These ghosts use their own bodies as weapons. Their arms are that of a specter form, they can glide through the air and with a bit of concentration and some power they can disappear, They also can be taken off the body and seperated and spreaded out as a decoy of the actual Maiden. This can be done several times making it seem like there is more then one, the maiden also, if it has more experience, use the decoys as though it was itself. A maiden that is more powerful can use these decoys to actually fight, But with each decoy power of them is decreased by 1/2 the true power. 2 decoys have 1/2 power, 4 decoys have 1/4 the power.
---Magic---
[/i][/center]Only few are born with the power of magic. This magic enables them to have the sixth sense to pick up the magical stream. Under the ground only few can really feel the rush of power that can fill their body with more might and power. This is the magical stream that runs around the Kingdom.
Those born with magic can only use it when they are linked into the stream of magic. But there is a fall back to doing this, Others linked into the magical stream can sense your presence as you tap into the power. When two magic holders are linked to the stream they fight not only with the power, but by trying to get into each other's mind. There is a defense to making yourself so weak and it is a shevail. The Shevail is a mind state that makes you resistant to another's probing. The Shevail requires a lot of focus to withstand it and make it stronger. Meanwhile the battling mages are also using spells and anti-spells while probing each others minds. Mage battles last less then ten seconds but can contain a lot of energy.
Amulets are keys of energy that can be stored. An amulet is usually gold or white gold that has been made by magic. Magically forged items only stay in their form when linked into the magic stream.
---Example: A Golden Magic Sword that has the properties of heat will be unbreakable and heated when used. But it depletes it's magic reserve and must be refilled by a magical stream.
Other magical items can be enforced with a Spell block, It matches the power of the spell with its own power. Fire, when used it will create fire, Ice, when used it depletes an area of heat, Telepathy, When used it will levitate an object, and Healing, When used it will enable faster growth of tissues. Amulets must also be refilled and this is very dangerous. Overloading an amulet will cause it to explode making it used all the energy inside and creating what it had been made. An Amulet of fire that is overloaded will explode into an inferno, an Ice Amulet will create the entire area to be frozen well below absolute zero. Levitation will do the same. Only Healing has the opposite effect, The entire area will be blighted with death. Many go to mages or apprentices to get their amulets refilled.
Simplified it is just that Magic is almost like taking a bucket of water from a well or stream and using it to splash someone or help yourself or others.
Magic comes in a few basic forms.
[shadow=red,left,500]Fire[/shadow][shadow=lightblue,left,500]Ice[/shadow][shadow=brown,left,500]Earth[/shadow][shadow=white,left,500]Wind[/shadow][shadow=silver,left,500]Lightning[/shadow][shadow=blue,left,500]Weather[/shadow][shadow=purple,left,500]Rejuvination[/shadow][shadow=black,left,500]S e l k a r [/shadow](Elven for Darkness)
---The Dark Years---
[/i][/center]Aurota may seem both a paradise and yet a violent and desecrate area. Auorta itself is almsot trapped in time, Medieval you may say upon this Pangea of the world. So far the world is in great shape, There is raging barbarian states across the lands, Burning and death in their trails. The monsters that lurk in the caverns have grown and have actually started to make their way out and into the burned villages. Power-Crazed Elves have seeked quests to gain more power. yet in all of these balance is restored. The armies of Haliquin and Titiniums have kept order within their burning and desolate area. The humans have all but sunk back into fortified villages and cities where trade is nearly limited due to the hazards of the creatures that lurk out there. But this was back about five hundred years.
In the new days the Armies of Haliquin and Titiniums have actually moved outwards stretching their reach, with every foot they take more and more desolate and baren land is created. The humans and elves have been slaughtered by these armies and few victories have came. Rumors speak of a powerful Elf that has stolen the darkest of secrets from the Great Caverns, An amulet so powerful it was able to lead them to control the Army of Metal. Many small vilages of the Grace Lands have been destoried. There have been little resistance from the humans and elves as they all try to keep their gates and walls secured from Creatures, Barbarians and the Metal Armies of the West. The lord of the Grace Lands has made little effort to help them and there is a lot of corruption in the Councils and the Judges of the land that keep the land locked from attacking back. In the southern lands they have done all but nothing to help out their causes as they shrink back into the jungles.
---Bio and Other---
[/i][/center]Due to the dangerous world of Aurota few left their homes without a dagger or something to protect themselves. Those without weapons have amulets. Amulets are not at all rare but more powerful kinds are. many people have dangerous and exotic pets, tigers, jaguars, wolves, bears all have been trained like a normal house dog or cat.
Spread yourselves out, not everyone be rich and powerful.
[glow=black,5,500]æ[/glow] means you can have an RP charactor in that race.
Bio:
Name:
Age: (Depending on What you are)
Weaponry:
----Skilled: (Tell how they are skilled in it)
Armor:
----Skilled: (Tell how well they work with armor)
Amulets: (If any)
----Power: (The amulet's maximum energy)
Job: (Everyone has a job, Blacksmith, Lumberman, Fireman, Mage, Apprentice, Masters, Guards, Archers, Sieges, Huntsman, Farmers, Alchemists, Tamers)
----Skilled: (Master, Journeyman, Apprentice, Trainee)
Pets: (If any)
Wealth:
Region: (Where you live within the four quadrants, and where you came from)
Race: (Destro, or any of the three above, Human or Elves.)
Appearance:
----General:
---Eyes:
---Ears: (If pointed they are mage)
---Hair:
---Skin: (Mutations occur making some people with scales/fur/ or more demonic then others, Use your imagination)
---Teeth: (Canines larger, Front teeth pointed)
Back-round:
Other: